Projects

The European Grants International Academy Srl has a long-term experience in setting up and coordinating strategic partnerships for the implementation of projects financed by public and private funds. EGInA cooperates with a team of project managers expert in the management and reporting of European Commission structural and centralised funds. They all have academic-professional backgrounds in the fields of education and vocational training, digital innovation with social impact, enhancement of cultural heritage and sustainable development.

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Good DEEDs, Digital Energy Efficiency Designers

The European Good DEEDS Challenge was created to generate 3 long-term positive effects: To bring the attention of a large audience to the issue of

MonA, Museopedagogy and Augmented Reality

The MONA project aims to bring culture closer to young people and especially schools through the creation of an integrated educational programme delivered in four

CrAL, Creative Audiovisual Lab for the Promotion of the Critical Thinking and Media Literacy

CrAL aims to address the insufficient media literacy of young people (14-19 years old) and provide them with the necessary tools to understand the world

SEED, Innovation and Capacity Building in Higher Education for Cultural Management, Hospitality and Sustainable Tourism in European Cultural Routes

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The Smart Entrepreneurial Education and training in Digital farming – SEED project develops skills in agriculture by introducing a digital transformation in the profession. The

Level Up, Digital Skills for Adults with Blue-Collar Occupations

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Level Up aims at developing the digital skills of low-skilled adults with blue (or pink)-collar occupations in order to support them to face the digital

SILVHER, Safeguarding Intangible and culturaL Values and HERitage

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SILVHER aims at developing and testing a blended training course for university students and researchers on digital valorization and the creation of Cultural Heritage. The

Design Your Job 3

Design Your Job 3 is a capacity-building project in the field of Youth. The project goal is to develop and test specific IT program (web

I-MEET, International Mobility Experience for E-Tourism

I-MEET contributes to respond to the need for acquiring professional knowledge and skills to enable promotional and marketing strategies based on information technology (e-tourism). The

Three-dimensional Resources for Enhancing E-Skills

In line with the strategy ET2020 (ET 2020), the TREES project aims to offer students a real opportunity for personal and professional growth in order

#hackAD, Social Hackademy

Several EU policy initiatives underline that the social inclusion of young people depends on their access to ICT and on them acquiring the necessary digital